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c++ - Can I force cache coherency on a multicore x86 CPU?

The other week, I wrote a little thread class and a one-way message pipe to allow communication between threads (two pipes per thread, obviously, for bidirectional communication). Everything worked fine on my Athlon 64 X2, but I was wondering if I'd run into any problems if both threads were looking at the same variable and the local cached value for this variable on each core was out of sync.

I know the volatile keyword will force a variable to refresh from memory, but is there a way on multicore x86 processors to force the caches of all cores to synchronize? Is this something I need to worry about, or will volatile and proper use of lightweight locking mechanisms (I was using _InterlockedExchange to set my volatile pipe variables) handle all cases where I want to write "lock free" code for multicore x86 CPUs?

I'm already aware of and have used Critical Sections, Mutexes, Events, and so on. I'm mostly wondering if there are x86 intrinsics that I'm not aware of which force or can be used to enforce cache coherency.

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volatile only forces your code to re-read the value, it cannot control where the value is read from. If the value was recently read by your code then it will probably be in cache, in which case volatile will force it to be re-read from cache, NOT from memory.

There are not a lot of cache coherency instructions in x86. There are prefetch instructions like prefetchnta, but that doesn't affect the memory-ordering semantics. It used to be implemented by bringing the value to L1 cache without polluting L2, but things are more complicated for modern Intel designs with a large shared inclusive L3 cache.

x86 CPUs use a variation on the MESI protocol (MESIF for Intel, MOESI for AMD) to keep their caches coherent with each other (including the private L1 caches of different cores). A core that wants to write a cache line has to force other cores to invalidate their copy of it before it can change its own copy from Shared to Modified state.


You don't need any fence instructions (like MFENCE) to produce data in one thread and consume it in another on x86, because x86 loads/stores have acquire/release semantics built-in. You do need MFENCE (full barrier) to get sequential consistency. (A previous version of this answer suggested that clflush was needed, which is incorrect).

You do need to prevent compile-time reordering, because C++'s memory model is weakly-ordered. volatile is an old, bad way to do this; C++11 std::atomic is a much better way to write lock-free code.


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